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Utopia game shared
Utopia game shared





Accomplishing that without making things cluttered was a definite tightrope to walk, and it wouldn’t have been possible without such a talented group of 3D artists and game designers on our team. Few peoples’ image of their ideal dream house includes stuff scattered all over the floor, but since we were making a hidden object game, we needed to use every surface and nook as a potential hiding place for gameplay objects. Probably the most difficult part of creating these environments was finding ways to densely pack the scenes with information, without violating the clean aesthetic we were going for, especially in early parts of the game. It was a lot of fun coming up with ways to show the subtle disintegration of the game environment as the story advanced. But when you set the expectation that things are dreamy and perfect, even the slightest deviation from that standard can have a powerful effect on players. In a grimier or more familiar environment, players are expecting things to be askew, damaged, etc. What are the challenging and enjoyable aspects of creating an environment like this (versus something grimier)?Ĭory O’Brien, Writer/Narrative Designer: The nice thing about creating these surreal, synth-wavey, retrofuturistic environments is that it gave us a lot of room to violate player expectations. This choice served to give the player a sense of Carmen’s disorientation in the story. HoloVista’s environment design pushed textures, surfaces, and lighting to extremes designed to feel concurrently synthetic and more real than reality itself. Hyperrealistic art aims to mimic and amplify the level of realism you’d see in a high-resolution photograph, reproducing it in a more artificial medium such as painting, sculpture, or – in HoloVista’s case – both the 3D art of the game itself and Mesmer & Braid’s chosen aesthetic within the game world. In the context of philosophy, hyperrealism is defined as “an inability of consciousness to distinguish reality from a simulation of reality.” This theme is central to our game’s story.īut hyperrealism isn’t just a semiotics term – it’s also an art style. But there’s another quality we aimed for in designing the environments – not just surrealism, but hyperrealism. When her new employer – the mysterious architecture firm Mesmer & Braid – orders her to spend a few days in a new mansion they’ve constructed, at first she’s awed by its opulence, and then she’s overwhelmed by its surrealism.

utopia game shared

Nadya Lev, Co-Director : HoloVista deals with themes of layered realities and of “keeping up appearances.” Our protagonist, Carmen, struggles with issues of class and status. HoloVista has been lauded for having “one of the most opulent settings in videogame history.” Why was such a lush environment important for the game, and how does this kind of surreal elegance accomplish what you wanted to do? team about creating this unique gaming experience. The game won the 2021 People’s Voice Award for Independent Creator. While there is no shortage of video games that utilize grittier art direction to visually represent danger, HoloVista has been lauded for leaning into a luxurious aesthetic that feels all at once sublime and ominous.

utopia game shared

Having been recruited to take photographs for a mysterious firm, players are tasked with discovering the space’s secrets, as the mansion learns more about the players themselves. As an immersive commentary on social media, HoloVista players find themselves surrounded by jewel-toned hues while navigating a dreamlike mansion.

utopia game shared

, mixed reality game HoloVista can best be described as creating one of the most lush and opulment gaming environments in the world of gaming. Created by San Francisco-based platform Aconite Co.







Utopia game shared